Unreal Engine End User License Agreement
Catalog row in Vendor License Sources · Cited
- Kind
- EULA
- Format
- HTML
- Applies to
- Unreal Engine EULA: licence grant and seat subscriptions (sections 2, 3 and 6), distribution and royalty-free categories (section 4), restrictions (section 6), records and audits (section 12) and the Royalty Addendum. The page carries no date; Epic's change log lists updates 1 to 21 without dates.
- Evidence
- Seats are needed for uses that are not Royalty Products
- Developing a Royalty Product needs no seat subscription
- A seat is personal to the assigned User and must be reassigned
- One User on several computers occupies one seat
- Two Users on one computer occupy two seats
- Seats are automatically renewing subscriptions
- Seats are not required below USD 1,000,000 of group gross revenue
- Revenue for the threshold includes advances and funds raised
- Educational institutions need no seats for educational use
- All use by or for commercial entities is commercial use
- No royalty is owed unless a Product generates more than USD 1,000,000 gross revenue
- Non-Engine Products such as rendered video are royalty-free
- Products that do not directly generate revenue are royalty-free
- Distribution within the company group is royalty-free
- A single work-for-hire client receives royalty-free distribution
- Location-based experiences are royalty-free
- A Royalty Product includes its Ports
- Engine Tools may only be distributed through Fab or a fork of Epic's repository
- End users may not incorporate the engine into their own projects
- The engine may not be combined with GPL or similar code
- The engine may not be used as training input to generative AI
- MetaHuman characters and animation may not be used to train or test AI
- The standard royalty rate is 5% of Royalty Revenue
- A Launch Everywhere with Epic Release pays 3.5%
- Quarters with under USD 10,000 of Product revenue are excluded
- The first USD 1,000,000 of lifetime gross revenue per Product is excluded
- The first USD 5,000,000 of Oculus Store revenue is excluded
- Epic Games Store and Fab sales are excluded from Royalty Revenue
- Epic MegaGrants funding is excluded from Royalty Revenue
- Royalty is on gross revenue regardless of who collects it
- Payments for inclusion in subscription services are Royalty Revenue
- Royalty reports and payments are due within 45 days of quarter end
- A Release Form must be submitted before distributing a revenue-generating Royalty Product
- Unpaid royalties accrue interest at the 30-day average SOFR
- Licensees must keep records sufficient to verify seats and royalties
- The licensee pays audit costs if the shortfall exceeds 5%
- Audits may occur no more than once every twelve months
- Epic may share a user's work email with the employer to verify seat compliance
- Amended EULAs need not be accepted for versions already held
- The current EULA supersedes the Publishing, Creators and MetaHuman Creator EULAs
- A custom licence replaces the standard EULA for covered products
- Marketplace assets are not licensed under the Unreal Engine EULA
- Educational institutions may install on any of their computers
- Use is limited to individuals using a valid Epic account
- Engine Code may be given to another licensee of the same version
- Public forum snippets of Engine Code are limited to 30 lines
- Epic does not retain Cloud Input Data after processing
- Licensees outside the United States contract with Epic Games Commerce GmbH