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ElevenLabs Music licensing

This article is about the licence terms for Eleven Music, ElevenLabs' AI music generation service, and for the Music Marketplace: the Music Commercial Rights Table by plan, eligibility limits by organisation size, streaming distribution, game and film rights, the prohibition on Music Libraries and model resale, and marketplace licences. It is not legal advice.

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ElevenLabs Music licensing governs how audio produced with Eleven Music, the company’s generative music service, may be used. The Music Terms supplement the Terms of Service, and one exhibit, the Music Commercial Rights Table, turns the customer’s plan into a set of media rights, generation limits and restrictions.[1] The plan therefore decides what a customer may do with a track, not only how many tracks it can make. Plan structures are in ElevenLabs plans, credits and seats and the general terms in ElevenLabs Terms of Service, commercial rights and prohibited use.

Editions

The Music Terms state that a customer may use Output in accordance with the Media Rights for its plan, as set out in Exhibit A, and that compliance with those rights is a material obligation.[1] The table below summarises Exhibit A as published on 2026-10-13.[1]

Row Free Starter Creator Pro Scale Business Enterprise Music Lite Enterprise Music 
Eligibility Individual use Individual use Individual use Individual use Individuals or organisations with fewer than 10 employees Individuals or organisations with fewer than 50 employees None None 
Monthly generation 11 minutes 17 62 304 1,100 4,800 Custom Custom 
Monthly download Not permitted 30 minutes 250 500 1,500 4,000 Custom Custom 
Streaming distribution Prohibited Prohibited Permitted Permitted Permitted Permitted Permitted Permitted 
Media rights All online and offline commercial use except film, TV, radio and Studio Games same same same same same same All online and offline commercial use 
Attribution Required (denote Eleven Music) None None None None None None None 
High-quality downloads No No No Yes Yes Yes Yes Yes 
API access No Yes Yes Yes Yes Yes Yes Yes 
Concurrency 0 2 2 2 5 5 5 10 or more 
Model resale and Music Library creation Prohibited Prohibited Prohibited Prohibited Prohibited Prohibited Custom Custom 

The eligibility row is the one most likely to catch a growing company. Free to Pro are for individual use only. Scale is available to individuals or organisations with fewer than 10 employees, and Business to those with fewer than 50.[1] An organisation that grows beyond that headcount while on a Music plan has to move to an Enterprise Music plan to stay inside the table. A different threshold concerns games. An Indie Game is a game whose revenue since first commercial release is under 500,000 US dollars, made by a developer or publisher with under 1,000,000 US dollars revenue from all games in its last financial year. If the customer loses Indie Game status, it has 60 days to obtain a plan that permits Studio Games.[1]

The pricing page separately states that Eleven Music costs about 900 credits per minute, and that Starter adds commercial music use.[2]

Metrics

The Music minute is the unit in the rights table: generation and download allowances are stated in minutes per plan.[1] Credits are the cost unit for the same generation on the pricing page, so a customer sees two measures of the same activity. The rights table caps what the plan permits, and the credit pool caps what the account can pay for. Hitting one does not remove the other.[2]

Counting / floors

Distribution and media rights

Music Streaming Distribution is permitted only as the table sets out. It is prohibited on Free and Starter and permitted from Creator, and the customer must follow streaming platforms’ AI-content disclosure policies.[1] Film, TV, radio and Studio Games are excluded from every plan below Enterprise Music, so a studio or broadcaster needs a separate Enterprise agreement.[1] The Free column requires attribution: the user must denote Eleven Music when distributing, and the Help Center repeats that Eleven Music output is attributed by referencing “Eleven Music”.[3] The table also lists media rights in the Free column, while the Terms of Service limit Free Users to non-commercial use, so a customer in doubt should treat the stricter statement as controlling until ElevenLabs confirms otherwise.[4]

Prompts

A customer must not submit as Input, or otherwise prompt the Music Service with, an artist’s real or stage name, whether living or deceased, a song or album title, a publisher or label name, or a substantial portion of lyrics.[1] A track made from a prompt that names an artist breaches the Terms, and the breach is not cured by the plan.

Music Libraries and model resale

Output may not be used, directly or indirectly, to compile, create or contribute to a Music Library unless ElevenLabs authorises it in writing. Storing Output for the customer’s own internal use is not restricted.[1] Model Resale, which includes offering a Music Model alongside third-party models, is prohibited unless ElevenLabs authorises it in writing. Authorized Resellers and pure-play music AI companies must co-brand.[1] The ElevenAPI Terms apply the same rule to the interface: unless the customer is an Authorized Reseller, it may not resell, repackage, redistribute or sublicense API access to the Music Service.[5] The Authorized Reseller (Music) status is a written authorisation from ElevenLabs.[1]

Training and competing use

The Prohibited Use Policy bars using Services or Output to develop, train, fine-tune or improve any AI model, unless the applicable terms expressly permit it. A music producer that wants to use generated tracks as training material for its own system should assume this ban applies.[6]

Music Marketplace

The Music Marketplace is a library of AI-generated songs made by ElevenLabs users and licensed for different usage types. Creators publish songs made with Eleven Music, and other users buy usage rights to use, remix and download them. Under the Music Marketplace Addendum, music is licensed and not sold to Buyers, under a limited, non-exclusive, non-sublicensable right for as long as the Buyer may use the Marketplace, and purchases are final and non-refundable.[7]

Usage types

The Marketplace documentation lists a Social Media License for individual creators and personal channels, a Paid Marketing License that adds paid advertising, client, freelance and agency projects and commercial products, and an Offline License that adds live events, trade shows, venues and in-store playback. TV, film, cinema, streaming video, large-scale commercial distribution, radio and large studio games need an Enterprise licence with custom terms.[8]

Limits

Distribution to music streaming platforms, and redistributing, reselling, sublicensing or claiming ownership of the music, are not permitted under any usage type.[8] Downloads and remixes need an active paid subscription. If the subscription ends, the buyer may continue to use music it already purchased under the same usage type but cannot create new remixes or downloads, and a remix stays under the usage type of the original track.[8] The licence a buyer purchases is therefore tied to the track, and the right to make further derivative works is tied to the subscription.

Seller side

A seller who publishes music authorises ElevenLabs to host, market, sell, distribute and sublicense it, retains its rights in its Output, authorises ElevenLabs to set the listing price, and may receive a Financial Reward, with a Stripe Connect account required for payment.[7] The marketplace documentation says earnings start at 25 percent of the purchase price, with applicable fees and taxes possibly withheld.[8]

Virtualization & partitioning

Not applicable. The partition for Music is the plan and the organisation’s headcount, since Scale and Business are restricted by employee count.[1]

Cloud / BYOL

Eleven Music is generated in the ElevenLabs cloud. Output is made available to the customer under the rights table, and there is no customer-hosted deployment in the public documents.

Programs

  • Music Marketplace. Buy and sell AI-generated music by usage type; music is licensed, not sold.[7]
  • Authorized Reseller (Music). Written permission to resell or repackage the Music Service or its API.[1]
  • Enterprise Music and Enterprise Music Lite. Plans for use outside the standard media rights, with custom terms and limits.[1]
  • Indie Game status. A revenue-based status that lets small game developers use Output in games, with 60 days to move to a suitable plan if it is lost.[1]

Out of scope

  • Collecting-society, performing-rights and publishing arrangements for tracks distributed commercially.
  • Platform-specific rules for AI-generated music at streaming services.
  • Enterprise Music pricing and custom limits, which ElevenLabs does not publish.
  • Copyright law on the ownership of AI-generated music, which varies by country.

References

  1. ElevenLabs Music TermsSections 2 and 4 and Exhibit A (Music Commercial Rights Table). Last Updated 09 October 2026.Effective 2026-10-09. Retrieved 2026-10-13.
  2. ElevenLabs PricingPlan prices, credits and FAQ. No effective date shown.Retrieved 2026-10-13.
  3. Can I publish the content I generate on the platform? (ElevenLabs Help Center)Commercial licence, attribution, Beta Services. Undated.Retrieved 2026-10-13.
  4. ElevenLabs Terms of ServiceMaster self-serve terms for residents outside the EEA, Switzerland and the UK. Last Updated 09 October 2026.Effective 2026-10-09. Retrieved 2026-10-13.
  5. ElevenAPI TermsSections 1.3, 1.4 and 2.2; Exhibits 1 and 3. Last Updated 09 October 2026.Effective 2026-10-09. Retrieved 2026-10-13.
  6. ElevenLabs Prohibited Use PolicySections 1 to 12. Last Updated 09 October 2026.Effective 2026-10-09. Retrieved 2026-10-13.
  7. ElevenLabs Music Marketplace AddendumSection 3(a). Updated 28 February 2026.Effective 2026-02-28. Retrieved 2026-10-13.
  8. Music Marketplace (ElevenLabs Documentation)Licensing and prohibited uses. Undated.Retrieved 2026-10-13.

See also

Catalog Rows Cited

1Metrics2Programs

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